I recently finished a great game called Supraland and it got me thinking about how so few Metroidvanias lack the same sense of discovery that it instills in players.
I’ve been delving into both One Step From Eden and Dicey Dungeons recently. I’ve responded really well to one and not so well to the other. That got me thinking about why. Read the full article for my thoughts.
Take a walk back with me through my May. This month I have some positive reflections on a few of the posts I wrote in May and a boat load of games I’ve been playing. Also have a handful of community related shout-outs.
A month in the life of me – April edition. Lots of rapid fire opinions on various games I played throughout the month, some thoughts on the state of my blog, and some well deserved community shout-outs.
Playing Slay the Spire recently got me thinking about how the ascension levels were teaching me. This made me question why more games don’t implementing slowly scaling difficulty.
I looked back on March of 2020 and rambled for about 1500 words. Don’t worry – it’s mostly about the games I’ve been playing so it’s still on-brand.